![]() ![]() For example, a giant octopus end-boss in your game might have a unique arrangement of limbs and bones, and its own set of animations. It may be that animations are specific to a particular model, and cannot be re-used on other models. In other cases, the animations may exist in a separate file from the object to be animated. In some cases, the object to be animated (for example, a character) and its animations are in the same file. ![]() An imported FBX 3D Asset containing an animation titled ‘Run’ These files, whether they’re generic FBX files or native formats from 3D software such as Autodesk® Maya®, Cinema 4D, Autodesk® 3ds Max®, or Blender™, can contain animation data in the form of a linear recording of the movements of objects within the file. ![]() Animation from external sources is imported into Unity in the same way as regular 3D files. ![]()
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